frank's blog

Richard Branson Is Asking You …

Posted in Animation, blog, ideas, inspiration, quality by aldorf on January 18, 2012

What do you think about this video? “Incentivising senior employees very differently. Saw this incredibly interesting video recently. Was impressed not only by its surprising conclusions, but by its original way of presenting information. It’s certainly intriguing. I suspect that my senior people at Virgin will hope I don’t watch this video too often! What do you think about it? (via his blog)

It is a pretty cool video on management. And I agree that this original way of presenting information by RSA is very convincing. There are many more animated videos on their website or youtube channel. Great content and intriguing to watch. Thanks Richard for posting and thanks RSA for being a powerful and inspiring platform.

 

 

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Digital Rube Goldberg Processor

Posted in Animation, art, film, internet, Media by aldorf on August 4, 2011

 

The Digital Rube Goldberg Processor is the outcome of a workshop The Product collective gave at the HfG Karlsruhe (Design School). The team was invited to give a 4-day Processing workshop for the communication design students there. Since they understand it is impossible to teach programming to beginners just within 4 days, they decided to focus more on the essential topics behind generative and computational design, to provide a grounded starting point for the students.

Jens explains: We first gave a quick introduction to the processing environment, thematically centered around the actual matter of generative design, namely digital data. Given the fact that any stored data is binary code in the end, it is the encoding and decoding algorithms that make digital data meaningful for us. To create an awareness for that, we came up with the idea of the rube-goldberg-processor (wiki). It is an potentially endless line of sub-processors that transform the same dataset from one state into another. Each group of students had a translate-from-to assignment, e.g. from moving image to sound. To make the steps more comprehensible for observers, the transfer was made in an analog way (camera pointing to monitor, microphone in front of speaker…) In the end, this obvoiusly led to an indecipherable outcome, but on the way, the teams had to negotiate basic “protocols” and concerned themselves with several techniques that are used in computational design.

The Product team provided the first step (image to text) as well as the last step, the flickr uploader. The rest was done by the students.

For more teaching by The Product, see the-product.org/category/teaching

The Product a berlin-based spatial and media-related design practice. They conceive design concepts. They create installations. They animate surfaces. They design spaces. They develop objects. And they extensively think about the application and combination of technologies in meaningful ways.

15 Key Facts About Digital Today and 2015 by Neo Lab

Posted in Animation, design, film, internet by aldorf on June 1, 2011

15 Keys Facts About Digital Today and 2015

  • 01) It takes 100 years to have 1 billion fixed lines & only 20 years to reach 5 billion mobile subscriptions
  • 02) More consumers will access the Internet by mobile devices than by desktop or laptop by 2014
  • 03) 2015 forecast of annual global mobile data traffic (75 exabytes) is equal to 19.000 million DVDs
  • 04) Mobile-only Internet population will grow 56-fold up to 788 million by the end of 2015
  • 05) In 2015 mobile devices will exceed the home PC base installed
  • 06) 500 million mobile using mobile health Apps in 2015
  • 07) In 2015 revenue mobile Apps will be an amount near to 40.000 million dollar
  • 08) M2M revenues will grow more than 3,5-fold from 2010 to 2015
  • 09) The TV experience will be more personal and social but less familiar
  • 10) Traffic generated by 20 homes will be greater than the total traffic of Internet in 1995
  • 11) New services in the cloud: “ Your Desktop Wherever You Want”
  • 12) Social Networks revenues will grow more than 4-fold from 2010 to 2015
  • 13) By 2015, it is expected that 500 million people worldwide use their mobiles as metro and bus tickets
  • 14) MMO (Massive Multiplayer Online) is expected to reach 20.000 million dollar by 2015
  • 15) It is expected that in 2015 it will exist 2,5 Internet connected devices per inhabitants worldwide

neolabels.com

Real World Infographics in 3-D

Posted in design, illustration, photography by aldorf on April 27, 2011

Infographics in 2-D are great, but real life, 3-D infographics are even more mesmerizing and interesting. Jose Duarte, a graphic designer, has been using found physical objects to present his data findings. For example, the balloons you see above represent the amount of Internet users there are in (from left to right) China, Europe, India, Brazil, Mexico, and Portugal. (via Holy Kaw!)

About Finding Happiness at Work – Paul Isakson

Posted in ideas, inspiration by aldorf on April 26, 2011

Advice by Paul Isakson for figuring out the right agency for your next role.

This past Friday, Rob shared a good piece of advice for those considering joining a new agency. In particular, I like how he phrased this bit:

“… as much as working for one of the ‘cool agencies’ might sound great, it’s never as good as having a boss who will take you to places you didn’t even know existed.”

Having spent a good amount of time either talking to, or working with, several agencies over the last 18 months and recently taking on a new role, I have a similar point of view.

My recommended approach looks something like the above diagram—which is how I evaluated places to potentially join as I talked to them. The tricky thing here is that you have know yourself pretty well for this to truly work.

In other words, it won’t be easy. You’re going to have to do some deeper thinking and soul searching to determine your purpose and clearly understand what you value and believe.

Or, maybe you know that stuff already. In that case, it won’t be so hard.

As an aside, I think this is what the best recruiters in our industry do for us and for the agencies with whom they are trying to fill roles. But back to the point…

What this really comes down to is the people (at both the agency and the clients)—especially the agency’s leadership and the team(s) that you’ll work with every day. It’s the people that make a job either enjoyable or miserable. That doesn’t change no matter how “cool” the agency or brands you’re working for and/or on.

If you want to be happy in your work life, chose to work with and for great people.


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