In 2011 three young women swept the top prizes of the first Google Science Fair. At TEDxWomen Lauren Hodge, Shree Bose and Naomi Shah described their extraordinary projects– and their route to a passion for science.
T-Maze is a tangible programming game designed for kids under 6 years old.
The mission of the game is to help young kids to learn computational thinking while playing games.
In the game, children need to manipulate a group of tangible blocks (with certain semantic meaning) to program a route to lead the role escape from the maze.
This project is done by Huaishu Peng @ Chinese Academy of Sciences, Institute of Software
Wow that’s awesome! This video from The University of Tel-Aviv showing a disc of yttrium barium copper oxide floating due to quantum levitation. It’s pretty crazy …
When we hear a success story like Mark Zuckerberg’s our brains take note of the possibility that we too may become immensely rich one day. But hearing that the odds of divorce are almost 1 in 2 tends not to make us think that our own marriages may be destined to fail.
(Illustration by Noma Bar)
Fiorenzo Omenetto shares 20+ astonishing new uses for silk, one of nature’s most elegant materials — in transmitting light, improving sustainability, adding strength and making medical leaps and bounds. On stage, he shows a few intriguing items made of the versatile stuff.
Fiorenzo Omenetto is a Professor of Biomedical Engineering and leads the laboratory for Ultrafast Nonlinear Optics and Biophotonics at Tufts University. His research spans nonlinear optics, nanostructured materials (such as photonic crystals and photonic crystal fibers), biomaterials and biopolymer-based photonics. Most recently, he’s working on high-tech applications for silk.
In his annual letter to shareholders, Amazon CEO Jeff Bezos explains why his company continues to re-invest in technology.
Random forests, naïve Bayesian estimators, RESTful services, gossip protocols, eventual consistency, data sharding, anti-entropy, Byzantine quorum, erasure coding, vector clocks … walk into certain Amazon meetings, and you may momentarily think you’ve stumbled into a computer science lecture.
Look inside a current textbook on software architecture, and you’ll find few patterns that we don’t apply at Amazon. We use high-performance transactions systems, complex rendering and object caching, workflow and queuing systems, business intelligence and data analytics, machine learning and pattern recognition, neural networks and probabilistic decision making, and a wide variety of other techniques. And while many of our systems are based on the latest in computer science research, this often hasn’t been sufficient: our architects and engineers have had to advance research in directions that no academic had yet taken. Many of the problems we face have no textbook solutions, and so we — happily — invent new approaches…Read full article.
All the effort we put into technology might not matter that much if we kept technology off to the side in some sort of R&D department, but we don’t take that approach. Technology infuses all of our teams, all of our processes, our decision-making, and our approach to innovation in each of our businesses. It is deeply integrated into everything we do.
Ali Carr-Chellman spells out three reasons boys are tuning out of school in droves, and lays out her bold plan to re-engage them: bringing their culture into the classroom, with new rules that let boys be boys, and video games that teach as well as entertain.
And a new study found evidence that video gaming turns wicked ‘sick’ and gamers to be pathological players according to standards similar to those established by the American Psychiatric Association for diagnosing gambling addiction.
Interesting to follow these new developments if you think of “play” as one of the top key trends of the decade. And seeing the gaming industry being the fastest growing industry worldwide.
The World Database of Happiness is an ongoing register of scientific research on the subjective enjoyment of life.
It brings together findings that are scattered throughout many studies and provides a basis for synthetic work.
Meet the scientific prophets who claim we are on the verge of creating a new type of human – a human v2.0.
It’s predicted that by 2029 computer intelligence will equal the power of the human brain. Some believe this will revolutionise humanity – we will be able to download our minds to computers extending our lives indefinitely. Others fear this will lead to oblivion by giving rise to destructive ultra intelligent machines.
One thing they all agree on is that the coming of this moment – and whatever it brings – is inevitable.
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Science and Technology – together they weave an indelible fabric that touches all of us. From advances in medicine to the construction of hybrid vehicles to the freedom of mobile computing — science and technology impacts our work, our play, our lives…