The book is dead. Long live the book.
Founded in September 2006 by James Bridle, booktwo.org exists to investigate, analyse, catalogue and debate the future of literature and the publishing industry.
Booktwo.org was founded out of a frustration with the failure of trade publishing to engage with new media and technology, a frustration reflected in the first essay: Birth Pangs of a new Literature. Over time, the industry has started to change, but booktwo.org continues to champion and challenge new literary forms and new publishing models.
James Bridle worked in a number of roles within and outside the publishing industry, from publicity and marketing to editorial, and from online strategy to web application development and production. His personal site can be found at shorttermmemoryloss.com.
How much digital space would it take..?
Michael Seidenberg, a used book dealer who has been selling books since the ’70s, recently converted his 84th Street apartment into a kind of salon for collectors. Accessible by appointment, Michael entertains anyone armed with a wine bottle. The Brazen Head (named after a John Cowper Powys work) has had several incarnations over the last 30 years: sharing a performance space near the Gowanus with a puppet company, in a storefront on 84th Street between Lexington and 3rd (now replaced by a laundromat), and along the sidewalks of Manhattan on folding tables.
Great new app ideas! Not exactly sure about the technology part but some could open up a whole new revenue stream for developers through the sale of physical objects. Let’s see if Apple allows these kind of games in their store.
Editions Volumiques, a publishing house focusing on the paper book as a new computer platform, as well as a research lab on book, computational paper, reading, playing and their relation to new technologies. (by Bertrand Duplat and Etienne Mineur)
- A video game made of paper: Les Editions Volumiques (arstechnica.com)
- The iPad As a Shape-Recognition System (apple.slashdot.org)
Zimoun’s sound sculptures and installations are graceful, mechanized works of playful poetry, their structural simplicity opens like an industrial bloom to reveal a complex and intricate series of relationships, an ongoing interplay between the «artificial» and the «organic». He is interested in the artistic research of simple and elegant systems to generate and study complex behaviours in sound and motion. He creates sound pieces from basic components, often using multiples of the same prepared mechanical elements to examine the creation and degeneration of patterns. Watch Zimoun’s sculptures in motion