How much digital space would it take..?
Michael Seidenberg, a used book dealer who has been selling books since the ’70s, recently converted his 84th Street apartment into a kind of salon for collectors. Accessible by appointment, Michael entertains anyone armed with a wine bottle. The Brazen Head (named after a John Cowper Powys work) has had several incarnations over the last 30 years: sharing a performance space near the Gowanus with a puppet company, in a storefront on 84th Street between Lexington and 3rd (now replaced by a laundromat), and along the sidewalks of Manhattan on folding tables.
“[The late] Steve Jobs said it best: ‘Why would the big four music companies agree to let Apple and others distribute their music without using DRM systems to protect it? The simplest answer is because DRMs haven’t worked, and may never work, to halt music piracy.'” says marketing professor Dinah Vernik. “And our research presented a counterintuitive conclusion that in fact, removing the DRM can be more effective in decreasing music piracy than making the DRM more stringent.”
Because a DRM-restricted product will only be purchased by a legal user, “only the legal users pay the price and suffer from the restrictions,” the researchers write. “Illegal users are not affected because the pirated product does not have DRM restrictions.”
“Removal of these restrictions makes the product more convenient to use and intensifies competition with the traditional format (CDs), which has no DRM restrictions,” Vernik says. “This increased competition results in decreased prices for both downloadable and CD music and makes it more likely that consumers will move from stealing music to buying legal downloads.” Read full article here.
Facts and data around mobile internet and mobile applications that I researched and prepared a couple month ago.
News today, FWA is pleased to announce the upcoming release of: The App and Mobile Case Study Book (by TASCHEN) pre-order at http://www.thefwa.com/book/tamcsb.html
The Digital Rube Goldberg Processor is the outcome of a workshop The Product collective gave at the HfG Karlsruhe (Design School). The team was invited to give a 4-day Processing workshop for the communication design students there. Since they understand it is impossible to teach programming to beginners just within 4 days, they decided to focus more on the essential topics behind generative and computational design, to provide a grounded starting point for the students.
Jens explains: We first gave a quick introduction to the processing environment, thematically centered around the actual matter of generative design, namely digital data. Given the fact that any stored data is binary code in the end, it is the encoding and decoding algorithms that make digital data meaningful for us. To create an awareness for that, we came up with the idea of the rube-goldberg-processor (wiki). It is an potentially endless line of sub-processors that transform the same dataset from one state into another. Each group of students had a translate-from-to assignment, e.g. from moving image to sound. To make the steps more comprehensible for observers, the transfer was made in an analog way (camera pointing to monitor, microphone in front of speaker…) In the end, this obvoiusly led to an indecipherable outcome, but on the way, the teams had to negotiate basic “protocols” and concerned themselves with several techniques that are used in computational design.
The Product team provided the first step (image to text) as well as the last step, the flickr uploader. The rest was done by the students.
For more teaching by The Product, see the-product.org/category/teaching
The Product a berlin-based spatial and media-related design practice. They conceive design concepts. They create installations. They animate surfaces. They design spaces. They develop objects. And they extensively think about the application and combination of technologies in meaningful ways.
15 Keys Facts About Digital Today and 2015
- 01) It takes 100 years to have 1 billion fixed lines & only 20 years to reach 5 billion mobile subscriptions
- 02) More consumers will access the Internet by mobile devices than by desktop or laptop by 2014
- 03) 2015 forecast of annual global mobile data traffic (75 exabytes) is equal to 19.000 million DVDs
- 04) Mobile-only Internet population will grow 56-fold up to 788 million by the end of 2015
- 05) In 2015 mobile devices will exceed the home PC base installed
- 06) 500 million mobile using mobile health Apps in 2015
- 07) In 2015 revenue mobile Apps will be an amount near to 40.000 million dollar
- 08) M2M revenues will grow more than 3,5-fold from 2010 to 2015
- 09) The TV experience will be more personal and social but less familiar
- 10) Traffic generated by 20 homes will be greater than the total traffic of Internet in 1995
- 11) New services in the cloud: “ Your Desktop Wherever You Want”
- 12) Social Networks revenues will grow more than 4-fold from 2010 to 2015
- 13) By 2015, it is expected that 500 million people worldwide use their mobiles as metro and bus tickets
- 14) MMO (Massive Multiplayer Online) is expected to reach 20.000 million dollar by 2015
- 15) It is expected that in 2015 it will exist 2,5 Internet connected devices per inhabitants worldwide
A new service founded by a team of infographics geeks, who met at Mint.com. A place where people create and share great visualizations. A one-stop shopping for anyone in need of high quality infographics. Providing a data warehouse, a reporting and editing team, and skilled designers.
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Infographics in 2-D are great, but real life, 3-D infographics are even more mesmerizing and interesting. Jose Duarte, a graphic designer, has been using found physical objects to present his data findings. For example, the balloons you see above represent the amount of Internet users there are in (from left to right) China, Europe, India, Brazil, Mexico, and Portugal. (via Holy Kaw!)
Google has quietly launched its own full-length online magazine, a quarterly publication whose aim is to create a “breathing space in a busy world.”
The first edition of Think Quarterly, based out of the U.K., is a 68-page dive into the world of data and its impact on business. The first thing most people will notice is that it’s a visually stunning piece of work. It’s a rich Flash app with Google’s quirky sensibilities and the in-depth writing you might find in BusinessWeek or Salon. Google’s quarterly magazine is edited and designed by creative agency The Church of London.
The articles themselves are thought pieces about major business and technology topics from a variety of freelancers and contributors. Google was able to snag Simon Rogers (editor of The Guardian‘s Datablog), Ulrike Reinhard (editor of WE Magazine), and other journalists for the project. Many of Think Quarterly‘s articles feature interviews with Google executives and technology leaders. Some of the people featured include Vodafone U.K. CEO Guy Laurence, Google chief economist Hal Varian and famed psychologist Peter Kruse.
“At Google, we often think that speed is the forgotten ‘killer application’ – the ingredient that can differentiate winners from the rest,” Matt Brittin, Google’s managing director of U.K. and Ireland operations, said in Think Quarterly‘s introduction. “We know that the faster we deliver results, the more useful people find our service.
“But in a world of accelerating change, we all need time to reflect. Think Quarterly is a breathing space in a busy world. It’s a place to take time out and consider what’s happening and why it matters.”
It’s unclear whether the new online magazine is another sign that Google is entering the media business or whether it’s just a project to feed the company’s intellectual curiosity. Google doesn’t describe its newest project as a magazine or a publication. Instead, Google calls it a book on its website and a “unique communications tool” on its Twitter account.
Regardless of what you call it, Think Quarterly is an interesting and informative experiment by the search giant.
- Say hello to Google’s online magazine (cnn.com)