Hackers spent about 25 percent of their time in forums educating other hackers about beginner tips, according to a survey by cyber security firm Imperva.
Hackers devote a lot of time to hacking tutorials, which means there is a strong and steady interest in content related to learning the tricks of the trade. About 22 percent of the discussions related to hacking tools and programs, while 21 percent related to web site and forum hacking. Read full story here.
5 Days in 5 Minutes – a video showing the inside story of the students’ process
with real briefs from real clients in a 5-day project assignment. This is Hyper Island.
The Digital Rube Goldberg Processor is the outcome of a workshop The Product collective gave at the HfG Karlsruhe (Design School). The team was invited to give a 4-day Processing workshop for the communication design students there. Since they understand it is impossible to teach programming to beginners just within 4 days, they decided to focus more on the essential topics behind generative and computational design, to provide a grounded starting point for the students.
Jens explains: We first gave a quick introduction to the processing environment, thematically centered around the actual matter of generative design, namely digital data. Given the fact that any stored data is binary code in the end, it is the encoding and decoding algorithms that make digital data meaningful for us. To create an awareness for that, we came up with the idea of the rube-goldberg-processor (wiki). It is an potentially endless line of sub-processors that transform the same dataset from one state into another. Each group of students had a translate-from-to assignment, e.g. from moving image to sound. To make the steps more comprehensible for observers, the transfer was made in an analog way (camera pointing to monitor, microphone in front of speaker…) In the end, this obvoiusly led to an indecipherable outcome, but on the way, the teams had to negotiate basic “protocols” and concerned themselves with several techniques that are used in computational design.
The Product team provided the first step (image to text) as well as the last step, the flickr uploader. The rest was done by the students.
For more teaching by The Product, see the-product.org/category/teaching
The Product a berlin-based spatial and media-related design practice. They conceive design concepts. They create installations. They animate surfaces. They design spaces. They develop objects. And they extensively think about the application and combination of technologies in meaningful ways.
This revolution of open design is already happening. With design companies like Droog starting to believe in this type of concept it will just gain bigger momentum.
When Droog launches its game-changing Design for Download website in the coming months, it will do for design in the 21st century what Ikea did in the 20th—democratize it—in this case by bringing design directly to anyone with an Internet connection, with no international shipping or middlemen required. Just choose and configure your design, download the schematics, and either take them to a nearby fabricator or give it a try yourself. Among the first online offerings will be open-source decorative electrical sockets, tables and chairs made with wood and 3-D printable brackets, and shelves whose composition can be customized using Droog’s new software.
(via Domus:) Droog continues to explore programmatic design issues. The group’s focus has always extended beyond the trends to concentrate on processes, production chains and user applications since it was founded in 1993 by Gijs Bakker and Renny Ramakers. Always conscious of social and market signs and changes, Droog has been analysing goods production methods.
MEET THE PEOPLE THAT MAKE IT HAPPEN
CreativeMornings is powered by a troupe of über talented folks. Each and every month, hosts, videographers, photographers, and helpers come together, in their respective cities, to make the events happen. Meet the driving forces behind CreativeMornings.
Team Berlin just launched (8/2011)
A creative clash by graphic designer Sven Völker and machine artist Nils Völker.
This was her intro to 7 on 7 – Connectin Art & Technology. Make sure to check out their event website
(by Caterina Fake)
When I was in college, I wrote a paper about a poem, “The Book of Ephraim”, that was about a couple that spent years talking to spirits on a Ouija board, communing with the shades of poets, emperors, and friends. I’d never tried a Ouija board before, but I drew one on a piece of paper and used an overturned teacup to try it out with my friends. Amazing things happened as a result: we recorded conversations with dead army generals from Prussia who’d climbed Kilimanjaro, and conjured a mysterious spirit who spoke only in riddles. It was an addictive activity. Hours would go by, story after story would be told, and eventually the candle, set up for atmosphere, would gutter out, or we had to stop and eat, or pee, or write another paper, or go to sleep.
I didn’t believe (and I don’t think my friends believed) that we were actually talking to spirits, but something much more interesting has happening: my subconscious and the subconscious of my friend were working together to tell a story, a story we couldn’t have made up on our own, but which we were both contributing to.
If you’ve ever been in a band, or played a sport, or danced, or done anything with other people — even started a company! — you’ll know what I’m talking about. You make up a riff, and then the bass player picks up the riff, and then the drummer makes a variation on the theme, reversing it, and you jam on it and make sweet, sweet music together. Hours go by, you are lost in the flow, or the zone, or the jam, or whatever you want to call it. You know when this is happening with your hockey team, when you’re reaching a sublime level of banter at the dinner table, even when your flirting is really hitting the mark. Your subconscious is working together with someone else’s, time vanishes, peace prevails on earth, and everyone is dissolved together into the great, unimpeachable and omnipotent Is.
Hacking and art-making are like this, especially when done together — an artist-hacker matched with a hacker-artist for the day — to jam, invent, make things, do stuff, and have ideas. Both technology and art are about making things new and seeing things new, and the way to arrive at the new is a collaborative, mysterious and Ouija-like process.
This is what Seven on Seven is, and what Rhizome has created for us, here, today. It’s a risky undertaking because you pretty much have to go with your first idea. And your partner — maybe you know her, maybe you don’t. What if you are unable to get in the groove? What if you’re classical and she’s jazz? He’s Rails and She’s Python?
What’s fun about this project, this format and this day is we don’t know how it’s going to turn out. It’s a lark, a plunge. We’re in the middle of the creative process, not the end. It’s a leap-of-faith, seed-stage, put good people together and see what happens day. The seven technologists and the seven artists here today are the top of their respective fields, and they’ve hacked and improv’d their way through the past day.
The assembled awesomeness is inspiring and Lauren has set the scene, a locus for scenius. What do we have? A blank sheet of paper, a Ouija board, an overturned teacup, two people and their imaginations. Or an iPad, a keyboard, Ruby on Rails, some wires, two people and their imaginations.
And our own curiosity, amazement and surprise.
Open Culture brings together high-quality cultural & educational media for the worldwide lifelong learning community. Web 2.0 has given us great amounts of intelligent audio and video. It’s all free. It’s all enriching. But it’s also scattered across the web, and not easy to find. Our whole mission is to centralize this content, curate it, and give you access to this high quality content whenever and wherever you want it. Free audio books, free online courses, free movies, free language lessons, free ebooks and other enriching content — it’s all here. Open Culture was founded in 2006.