Beautiful – MADE Berlin Project “Captured: Homage to Light and Air”
A creative clash by graphic designer Sven Völker and machine artist Nils Völker.
Internet Access A Fundamental Human Right According To UN
Random Act of Kindness meets Carrot Mob meets Art Project – Love it
Carrot mobs are one of my favorite inventions in recent years.
Store Buyout is an art project where five artists arrived at Hercules Fancy Grocery in NYC and bought everything. Every item has been repurposed as art and will be sold online and for a limited time at the Store Buyout Gallery in LES. Money from the sales is going towards saving Hercules store. For more details please visit http://www.storebuyout.com. Stay tuned, more art is on its way.
On the Edge – Seven on Seven Event 2011 by Rhizome
Seven on Seven by Rhizome. Just Inspiring to see great collaboration between very talented people and the field of art and technology.
First video I had to watch was a collaboration between Zach Lieberman and Bre Pettis,
“Creativity, Collaboration and Hacking” – Thoughts Shared by Caterina Fake
This was her intro to 7 on 7 – Connectin Art & Technology. Make sure to check out their event website
(by Caterina Fake)
When I was in college, I wrote a paper about a poem, “The Book of Ephraim”, that was about a couple that spent years talking to spirits on a Ouija board, communing with the shades of poets, emperors, and friends. I’d never tried a Ouija board before, but I drew one on a piece of paper and used an overturned teacup to try it out with my friends. Amazing things happened as a result: we recorded conversations with dead army generals from Prussia who’d climbed Kilimanjaro, and conjured a mysterious spirit who spoke only in riddles. It was an addictive activity. Hours would go by, story after story would be told, and eventually the candle, set up for atmosphere, would gutter out, or we had to stop and eat, or pee, or write another paper, or go to sleep.
I didn’t believe (and I don’t think my friends believed) that we were actually talking to spirits, but something much more interesting has happening: my subconscious and the subconscious of my friend were working together to tell a story, a story we couldn’t have made up on our own, but which we were both contributing to.
If you’ve ever been in a band, or played a sport, or danced, or done anything with other people — even started a company! — you’ll know what I’m talking about. You make up a riff, and then the bass player picks up the riff, and then the drummer makes a variation on the theme, reversing it, and you jam on it and make sweet, sweet music together. Hours go by, you are lost in the flow, or the zone, or the jam, or whatever you want to call it. You know when this is happening with your hockey team, when you’re reaching a sublime level of banter at the dinner table, even when your flirting is really hitting the mark. Your subconscious is working together with someone else’s, time vanishes, peace prevails on earth, and everyone is dissolved together into the great, unimpeachable and omnipotent Is.
Hacking and art-making are like this, especially when done together — an artist-hacker matched with a hacker-artist for the day — to jam, invent, make things, do stuff, and have ideas. Both technology and art are about making things new and seeing things new, and the way to arrive at the new is a collaborative, mysterious and Ouija-like process.
This is what Seven on Seven is, and what Rhizome has created for us, here, today. It’s a risky undertaking because you pretty much have to go with your first idea. And your partner — maybe you know her, maybe you don’t. What if you are unable to get in the groove? What if you’re classical and she’s jazz? He’s Rails and She’s Python?
What’s fun about this project, this format and this day is we don’t know how it’s going to turn out. It’s a lark, a plunge. We’re in the middle of the creative process, not the end. It’s a leap-of-faith, seed-stage, put good people together and see what happens day. The seven technologists and the seven artists here today are the top of their respective fields, and they’ve hacked and improv’d their way through the past day.
The assembled awesomeness is inspiring and Lauren has set the scene, a locus for scenius. What do we have? A blank sheet of paper, a Ouija board, an overturned teacup, two people and their imaginations. Or an iPad, a keyboard, Ruby on Rails, some wires, two people and their imaginations.
And our own curiosity, amazement and surprise.
15 Key Facts About Digital Today and 2015 by Neo Lab
15 Keys Facts About Digital Today and 2015
- 01) It takes 100 years to have 1 billion fixed lines & only 20 years to reach 5 billion mobile subscriptions
- 02) More consumers will access the Internet by mobile devices than by desktop or laptop by 2014
- 03) 2015 forecast of annual global mobile data traffic (75 exabytes) is equal to 19.000 million DVDs
- 04) Mobile-only Internet population will grow 56-fold up to 788 million by the end of 2015
- 05) In 2015 mobile devices will exceed the home PC base installed
- 06) 500 million mobile using mobile health Apps in 2015
- 07) In 2015 revenue mobile Apps will be an amount near to 40.000 million dollar
- 08) M2M revenues will grow more than 3,5-fold from 2010 to 2015
- 09) The TV experience will be more personal and social but less familiar
- 10) Traffic generated by 20 homes will be greater than the total traffic of Internet in 1995
- 11) New services in the cloud: “ Your Desktop Wherever You Want”
- 12) Social Networks revenues will grow more than 4-fold from 2010 to 2015
- 13) By 2015, it is expected that 500 million people worldwide use their mobiles as metro and bus tickets
- 14) MMO (Massive Multiplayer Online) is expected to reach 20.000 million dollar by 2015
- 15) It is expected that in 2015 it will exist 2,5 Internet connected devices per inhabitants worldwide



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